Cyborg-swarm cooperation and game via affective-based brain-machine interface.
Overview
- WINDY Lab, Department of Artificial Intelligence, Westlake University, Hangzhou 310030, China
- The State Key Laboratory of Robotics and Intelligent Systems, Shenyang Institute of Automation, Chinese Academy of Sciences, Shenyang 110016, China
- School of Information Science and Engineering, The Shenyang University of Technology, Shenyang 110870, China
- School of Mechanical Engineering, Shenyang Jianzhu University, Shenyang 110168, China
- School of Biomedical Engineering, Tsinghua University, Beijing 100084, China
- Software College, Northeastern University, Shenyang 110169, China
- Laboratory of Hearing Research, School of Life Sciences, China Medical University, Shenyang 110122, China
Abstract
The integration of biological organisms with robotic systems has enabled hybrid cyborg platforms that combine biological sensory agility with electromechanical precision. However, existing cyborg systems predominantly rely on unidirectional stimulus-driven control, treating animals as bio-actuators while neglecting their intrinsic cognitive states. To bridge this gap, we present a closed-loop cyborg-swarm architecture that utilizes the animal’s internal affective state (fear) as a high-level trigger to modulate robotic swarm strategies. Specifically, we developed a lightweight, real-time wireless brain–machine interface (BMI) to record local field potentials from the mouse basolateral amygdala. To ensure robust decoding in freely moving subjects, we implemented a dual-threshold detection algorithm that identifies fear states based on elevated -band power (15–30 Hz) and suppressed high-frequency noise, effectively rejecting motion artifacts. This decoded intent drives a dual-mode control framework: under baseline conditions, the system operates in a proportional-integral-de
Reproduced under the paper's license (CC BY), from the paper cited above.
Code
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The paper's code and data availability statement is in the Data section.
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Data
Datasets cited
- github.com/
czr-gif/ , at github.com; found in “DATA AVAILABILITY”experiment-data-for-cybo rg-swarm-cooperation-and -game-via-affective-base d-brain-machine-interfac e
Data availability
To facilitate reproducibility and open science, we have open-sourced the complete project resources. The experiment video and trajectory logs are available at GitHub: https://
Reproduced under the paper's license (CC BY), from the paper cited above.
Versions
The history of this record: each version stored by the harvester or made by a correction of its authors or of the maintainers of its code, and what changed in its facts. The texts of the paper (its abstract, its availability statements) are not part of it; versions that changed only those are not listed.
Version 2, 28 September 2026
- Funding: added National Natural Science Foundation of China: 62573305, 62573405, 62303446; National Key Research and Development Program of China: 2023YFB4705500
Version 1, 28 September 2026: the first record
Recorded: type, language, journal, volume, issue, pages, dates, 14 authors, 5 keywords, 40 references.
Cite
This paper
Chen, Z., Zhang, L., Chen, G., Liu, H., Wang, Z., Zhao, X., Guo, S., Zhao, T., Sun, M., Liang, W., Qin, L., Zhang, M., Liu, L., & Wang, W. (2026). Cyborg-swarm cooperation and game via affective-based brain-machine interface. National science review, 13(13), nwag313. https://
BibTeX
@article{chen2026cyborg,
author = {Chen, Zirui and Zhang, Lin and Chen, Guiyong and Liu, Hongru and Wang, Zhikun and Zhao, Xinhe and Guo, Shiliang and Zhao, Tianming and Sun, Mingze and Liang, Wenfeng and Qin, Ling and Zhang, Mingjun and Liu, Lianqing and Wang, Wenxue},
title = {{Cyborg-swarm cooperation and game via affective-based brain-machine interface}},
journal = {National science review},
year = {2026},
month = may,
volume = {13},
number = {13},
pages = {nwag313},
publisher = {Oxford University Press},
issn = {2095-5138},
doi = {10.1093/
url = {https://
pmid = {42368477},
pmcid = {PMC13309927}
}
RIS
TY - JOUR
AU - Chen, Zirui
AU - Zhang, Lin
AU - Chen, Guiyong
AU - Liu, Hongru
AU - Wang, Zhikun
AU - Zhao, Xinhe
AU - Guo, Shiliang
AU - Zhao, Tianming
AU - Sun, Mingze
AU - Liang, Wenfeng
AU - Qin, Ling
AU - Zhang, Mingjun
AU - Liu, Lianqing
AU - Wang, Wenxue
TI - Cyborg-swarm cooperation and game via affective-based brain-machine interface
T2 - National science review
J2 - Natl Sci Rev
PY - 2026
DA - 2026/
VL - 13
IS - 13
SP - nwag313
SN - 2095-5138
PB - Oxford University Press
DO - 10.1093/
UR - https://
LA - en
ER -
CSL-JSON
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