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Cyborg-swarm cooperation and game via affective-based brain-machine interface.

Overview

Authors: Zirui Chen1, Lin Zhang2,3, Guiyong Chen2,4, Hongru Liu5, Zhikun Wang1, Xinhe Zhao2,6, Shiliang Guo1, Tianming Zhao2, Mingze Sun2, Wenfeng Liang4, Ling Qin7, Mingjun Zhang5, Lianqing Liu2, Wenxue Wang2
  1. WINDY Lab, Department of Artificial Intelligence, Westlake University, Hangzhou 310030, China
  2. The State Key Laboratory of Robotics and Intelligent Systems, Shenyang Institute of Automation, Chinese Academy of Sciences, Shenyang 110016, China
  3. School of Information Science and Engineering, The Shenyang University of Technology, Shenyang 110870, China
  4. School of Mechanical Engineering, Shenyang Jianzhu University, Shenyang 110168, China
  5. School of Biomedical Engineering, Tsinghua University, Beijing 100084, China
  6. Software College, Northeastern University, Shenyang 110169, China
  7. Laboratory of Hearing Research, School of Life Sciences, China Medical University, Shenyang 110122, China
Journal: National science review, volume 13, issue 13, article nwag313
Dates: received 29 November 2025; accepted 8 May 2026; published online 28 May 2026
Type: Research article · Language: English
License: CC BY
Identifiers: DOI 10.1093/nsr/nwag313 · PMID 42368477 · PMCID PMC13309927 · OpenAlex W7162660232
Open access: gold, a free copy (OpenAlex)
Status: data only
Methods: Spectral & time-frequency, Statistics, Preprocessing, Connectivity
Keywords: cyborg swarm, brain–machine interface, affective state, multi-agent reinforcement learning, bio-hybrid robotics
Topic: EEG and Brain-Computer Interfaces (Cognitive Neuroscience, Neuroscience), according to OpenAlex
Funding: National Natural Science Foundation of China (62573305, 62573405, 62303446); National Key Research and Development Program of China (2023YFB4705500)
Citations: not cited yet (Europe PMC); 42 references in the paper

Abstract

The integration of biological organisms with robotic systems has enabled hybrid cyborg platforms that combine biological sensory agility with electromechanical precision. However, existing cyborg systems predominantly rely on unidirectional stimulus-driven control, treating animals as bio-actuators while neglecting their intrinsic cognitive states. To bridge this gap, we present a closed-loop cyborg-swarm architecture that utilizes the animal’s internal affective state (fear) as a high-level trigger to modulate robotic swarm strategies. Specifically, we developed a lightweight, real-time wireless brain–machine interface (BMI) to record local field potentials from the mouse basolateral amygdala. To ensure robust decoding in freely moving subjects, we implemented a dual-threshold detection algorithm that identifies fear states based on elevated -band power (15–30 Hz) and suppressed high-frequency noise, effectively rejecting motion artifacts. This decoded intent drives a dual-mode control framework: under baseline conditions, the system operates in a proportional-integral-derivative (PID)-based Exploration Mode; upon detection of fear, it autonomously switches to an Interaction Mode governed by Multi-Agent Deep Deterministic Policy Gradient. In this mode, a heterogeneous robotic swarm (comprising a MouseBot and an ally micro aerial vehicle (MAV)) executes coordinated adversarial defense strategies against an enemy MAV. Experimental results in a search-interference game demonstrate that biological affective signals can successfully trigger millisecond-level control authority switching, enabling the emergence of complex bio-machine cooperative behaviors. This work marks a paradigm shift from physical-level interaction to cognitive-level bio-hybrid cooperation, validating a scalable framework for emotion-modulated cyborg swarms.

Reproduced under the paper's license (CC BY), from the paper cited above.

Code

The paper links to its data, not to its authors' code: see the Data section.

The paper's code and data availability statement is in the Data section.

Tracing map

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Data

Datasets cited

Data availability

To facilitate reproducibility and open science, we have open-sourced the complete project resources. The experiment video and trajectory logs are available at GitHub: https://github.com/czr-gif/Experiment-Data-for-Cyborg-Swarm-Cooperation-and-Game-via-Affective-based-Brain-Machine-Interface.

Reproduced under the paper's license (CC BY), from the paper cited above.

Versions

The history of this record: each version stored by the harvester or made by a correction of its authors or of the maintainers of its code, and what changed in its facts. The texts of the paper (its abstract, its availability statements) are not part of it; versions that changed only those are not listed.

Version 2, 28 September 2026

  • Funding: added National Natural Science Foundation of China: 62573305, 62573405, 62303446; National Key Research and Development Program of China: 2023YFB4705500

Version 1, 28 September 2026: the first record

Recorded: type, language, journal, volume, issue, pages, dates, 14 authors, 5 keywords, 40 references.

Cite

This paper

Chen, Z., Zhang, L., Chen, G., Liu, H., Wang, Z., Zhao, X., Guo, S., Zhao, T., Sun, M., Liang, W., Qin, L., Zhang, M., Liu, L., & Wang, W. (2026). Cyborg-swarm cooperation and game via affective-based brain-machine interface. National science review, 13(13), nwag313. https://doi.org/10.1093/nsr/nwag313

BibTeX

@article{chen2026cyborg,
author = {Chen, Zirui and Zhang, Lin and Chen, Guiyong and Liu, Hongru and Wang, Zhikun and Zhao, Xinhe and Guo, Shiliang and Zhao, Tianming and Sun, Mingze and Liang, Wenfeng and Qin, Ling and Zhang, Mingjun and Liu, Lianqing and Wang, Wenxue},
title = {{Cyborg-swarm cooperation and game via affective-based brain-machine interface}},
journal = {National science review},
year = {2026},
month = may,
volume = {13},
number = {13},
pages = {nwag313},
publisher = {Oxford University Press},
issn = {2095-5138},
doi = {10.1093/nsr/nwag313},
url = {https://doi.org/10.1093/nsr/nwag313},
pmid = {42368477},
pmcid = {PMC13309927}
}

RIS

TY - JOUR
AU - Chen, Zirui
AU - Zhang, Lin
AU - Chen, Guiyong
AU - Liu, Hongru
AU - Wang, Zhikun
AU - Zhao, Xinhe
AU - Guo, Shiliang
AU - Zhao, Tianming
AU - Sun, Mingze
AU - Liang, Wenfeng
AU - Qin, Ling
AU - Zhang, Mingjun
AU - Liu, Lianqing
AU - Wang, Wenxue
TI - Cyborg-swarm cooperation and game via affective-based brain-machine interface
T2 - National science review
J2 - Natl Sci Rev
PY - 2026
DA - 2026/05/28
VL - 13
IS - 13
SP - nwag313
SN - 2095-5138
PB - Oxford University Press
DO - 10.1093/nsr/nwag313
UR - https://doi.org/10.1093/nsr/nwag313
LA - en
ER -

CSL-JSON

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