Evolutionary Kuramoto dynamics unravels origins of chimera states in neural populations.
The 6 matches · 2 of them tie a paragraph to a whole file, not to given lines: weak matches, whose lines are not tinted
- [1] § 4 Methods › 4.5 Game type nomenclature ↔ src/julia/game_taxonomy.jl, the whole file · a weak match · score 0.95 · double tie, high tie, double coordination, high harmony, symmetric game, payoff matrix
- [2] § 4 Methods › 4.3 Birth-death Moran process ↔ src/julia/moran.jl, lines 145–205 · score 0.90 · death node, exponential fitness, reproduction graph, edge weight, birth, interaction graph
- [3] § 4 Methods › 4.5 Game type nomenclature ↔ src/julia/postprocess.jl, lines 444–497 · score 0.72 · binomial nomenclature, payoff matrix, ordinal, ties, taxonomy, symmetric
- [4] § 4 Methods › 4.2 Population setup ↔ src/julia/utils.jl, lines 52–135 · score 0.67 · dangling node, reproduction graph, interaction graph, loop, edges, elegans
- [5] § 4 Methods › 4.6 Plurality game type ↔ src/julia/moran.jl, lines 145–205 · score 0.57 · edge weight, payoff matrix, interaction graph, CN, phase, players
- [6] § 2 Results › 2.2 Parameter space ↔ src/julia/game_taxonomy.jl, the whole file · a weak match · score 0.55 · snowdrift, swapped, prisoner, double, concord, harmony
Paper
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The authors' code
Julia · 73 lines · 3.9 KB · GPL-3.0 · 2 matches
- # SPDX-License-Identifier: GPL-3.0-or-later
- @enum GameType chicken battle hero compromise deadlock dilemma staghunt assurance coordination peace harmony concord neutral allCommunicative allNoncommunicative disconnectedSynchronizedPopulations
- @enum TieType lowTie midTie highTie doubleTie tripleTie basicTie zeroTie
- const game_type_full_names = Dict(chicken => "Snowdrift", # Also called chicken
- battle => "Battle of the Sexes",
- hero => "Hero",
- compromise => "Compromise",
- deadlock => "Deadlock",
- dilemma => "Prisoner's Dilemma",
- staghunt => "Mutualism", # Also called Staghunt
- assurance => "Assurance",
- coordination => "Coordination",
- peace => "Peace",
- harmony => "Harmony",
- concord => "Concord",
- neutral => "Neutral",
- )
- # Source: doi:10.3390/g6040495
- # In left-up convention (modified from right-up convention by swapping columns)
- # = means exactly the same payoff matrix, \approx means equivalent up to swap_strategies!
- const game_taxonomy = Dict(
- [4 2;3 1] => (missing, concord),
- [4 3;2 1] => (missing, harmony),
- [4 3;1 2] => (missing, peace),
- [4 2;1 3] => (missing, coordination),
- [4 1;2 3] => (missing, assurance),
- [4 1;3 2] => (missing, staghunt),
- [3 1;4 2] => (missing, dilemma),
- [2 1;4 3] => (missing, deadlock),
- [1 2;4 3] => (missing, compromise),
- [1 3;4 2] => (missing, hero),
- [2 3;4 1] => (missing, battle),
- [3 2;4 1] => (missing, chicken),
- [2 3;4 2] => (lowTie, battle),
- [2 2;4 3] => (lowTie, deadlock),
- [3 2;4 2] => (lowTie, dilemma),
- [4 2;2 3] => (lowTie, coordination),
- [4 3;2 2] => (lowTie, harmony),
- [4 2;3 2] => (lowTie, concord),
- [3 3;4 1] => (midTie, battle),
- [1 3;4 3] => (midTie, compromise),
- [3 1;4 3] => (midTie, deadlock),
- [4 1;3 3] => (midTie, staghunt),
- [4 3;1 3] => (midTie, peace),
- [4 3;3 1] => (midTie, harmony),
- [1 4;4 2] => (highTie, hero),
- [2 4;4 1] => (highTie, hero), # high battle \approx high hero
- [4 2;4 1] => (highTie, concord), # = high chicken
- [4 1;4 2] => (highTie, staghunt), # = high dilemma
- [4 2;1 4] => (highTie, coordination),
- [4 1;2 4] => (highTie, coordination), # high assurance \approx high coord
- [4 4;1 2] => (highTie, peace),
- [2 1;4 4] => (highTie, peace), # high deadlock \approx high peace
- [4 4;2 1] => (highTie, harmony),
- [1 2;4 4] => (highTie, harmony), # high compromise \approx high harmony
- [4 2;4 2] => (doubleTie, staghunt), # = double dilemma; note: bruns2015 claims double dilemma = double dilemma, which is tautologically true, but (correctly) states double dilemma = double staghunt elsewhere
- [4 2;2 4] => (doubleTie, coordination),
- [2 4;4 2] => (doubleTie, coordination), # double hero \approx double coordination; note: this is the only equivalent pair that is not related by swap_strategies!;
- # Instead, they are related by swapping only the columns or rows, but not both. Usually, doing this produces a non-symmetric game, but it this case, it is still symmetric
- [4 4;2 2] => (doubleTie, harmony),
- [2 2;4 4] => (doubleTie, harmony), # double compromise \approx double harmony
- [4 4;1 4] => (tripleTie, deadlock),
- [4 1;4 4] => (tripleTie, deadlock), # note: not explicitly given in bruns2015, but equivalent under swap_strategies!
- [4 4;4 1] => (tripleTie, harmony),
- [1 4;4 4] => (tripleTie, harmony), # note: not explicitly given in bruns2015, but equivalent under swap_strategies!
- [3 3;4 3] => (basicTie, dilemma),
- [4 3;3 3] => (basicTie, harmony),
- [4 4;4 4] => (zeroTie, neutral),
- )
game_taxonomy.jl at commit 1f1418f, under GPL-3.0 · at the source
Overview
- Department of Mathematics, Dartmouth College, Hanover, New Hampshire, United States of America
- Department of Biomedical Data Science, Geisel School of Medicine at Dartmouth, Hanover, New Hampshire, United States of America
Abstract
Neural synchronization is central to cognition. However, incomplete synchronization often produces chimera states, where coherent and incoherent dynamics coexist. Recent studies have suggested that these chimera states could be important in human cognitive organization. In particular, chimera states have been suggested as a regulator of cognitive integration and regulation with varying quality as humans age. While previous studies have explored such chimera states using networks of coupled oscillators, it remains unclear why neurons commit to communication or how chimera states persist. Here, we investigate the coevolution of neuronal phases and communication strategies on directed, weighted networks where interaction payoffs depend on phase alignment and may be asymmetric due to unilateral communication. The graph structure enables us to apply a game-theoretic model of Kuramoto-like oscillators to brain connectomes, and the asymmetry captures biochemical differences between communicative and non-communicative neurons. Combined, these two generalizations enable us to apply the computationally-tractabl
Reproduced under the paper's license (CC BY), from the paper cited above.
Repositories
Its files are read in the Code ↔ Paper reader above, with 6 matches between paragraphs and lines of code.
tzdyrski.github.io/egt-kuramoto
Availability: 1 check, the latest on 30 September 2026: the link answers (HTTP 200)
- 30 September 2026: the link answers (HTTP 200)
tzdyrski/egt-kuramoto
1f1418f22644588eac687450f68f16c48f7efc97, 14 April 2026Availability: 1 check, the latest on 30 September 2026: the link answers
- 30 September 2026: the link answers
33 files
- notebooks/
EKT_Plots.jl , Julia, 2,720 lines - scripts/
snakemake/ , Julia, 18 linescache_external_data.jl - scripts/
snakemake/ , Julia, 23 linesplot_animations.jl - scripts/
snakemake/ , Julia, 40 linespostprocess_chimera_indi ces.jl - scripts/
snakemake/ , Julia, 29 linespostprocess_cumulative.j l - scripts/
snakemake/ , Julia, 33 linespostprocess_cumulative_t heory.jl - scripts/
snakemake/ , Julia, 45 linespostprocess_game_snapsho t.jl - scripts/
snakemake/ , Julia, 43 linespostprocess_game_types.j l - scripts/
snakemake/ , Julia, 25 linespostprocess_graph_loop_e dge_number.jl - scripts/
snakemake/ , Julia, 28 linespostprocess_graph_struct ure.jl - scripts/
snakemake/ , Julia, 32 linespostprocess_graph_struct ure_snapshot.jl - scripts/
snakemake/ , Julia, 25 linespostprocess_mutation_tim esteps.jl - scripts/
snakemake/ , Julia, 105 linespostprocess_netcdf_cumul ative.jl - scripts/
snakemake/ , Julia, 157 linespostprocess_netcdf_times eries_statistics.jl - scripts/
snakemake/ , Julia, 55 linespostprocess_order_parame ter.jl - scripts/
snakemake/ , Julia, 55 linespostprocess_timeseries_s tatistics.jl - scripts/
snakemake/ , Julia, 17 linesrun_cumulative_simulatio ns.jl - scripts/
snakemake/ , Julia, 16 linesrun_timeseries_simulatio ns.jl - scripts/
snakemake/ , Julia, 72 linessnakemake_preamble.jl - src/
Chimera_EGT_Kuramoto.jl , Julia, 3 lines - src/
julia/ , Julia, 61 linesanalytic_verification.jl - src/
julia/ , Julia, 73 lines, 2 matchesgame_taxonomy.jl - src/
julia/ , Julia, 258 lines, 2 matchesmoran.jl - src/
julia/ , Julia, 52 linesplotting.jl - src/
julia/ , Julia, 582 lines, 1 matchpostprocess.jl - src/
julia/ , Julia, 76 linesrun_simulations.jl - src/
julia/ , Julia, 135 lines, 1 matchutils.jl - test/
moran_tests.jl , Julia, 131 lines - test/
postprocess_tests.jl , Julia, 153 lines - test/
runtests.jl , Julia, 26 lines - test/
utils_tests.jl , Julia, 65 lines - LICENSE, License, 675 lines
- README.md, Text, 74 lines
Zenodo 19582421
Availability: 1 check, the latest on 30 September 2026: the link answers (HTTP 200)
- 30 September 2026: the link answers (HTTP 200)
33 files
- notebooks/
EKT_Plots.jl , Julia, 2,720 lines - scripts/
snakemake/ , Julia, 18 linescache_external_data.jl - scripts/
snakemake/ , Julia, 23 linesplot_animations.jl - scripts/
snakemake/ , Julia, 40 linespostprocess_chimera_indi ces.jl - scripts/
snakemake/ , Julia, 29 linespostprocess_cumulative.j l - scripts/
snakemake/ , Julia, 33 linespostprocess_cumulative_t heory.jl - scripts/
snakemake/ , Julia, 45 linespostprocess_game_snapsho t.jl - scripts/
snakemake/ , Julia, 43 linespostprocess_game_types.j l - scripts/
snakemake/ , Julia, 25 linespostprocess_graph_loop_e dge_number.jl - scripts/
snakemake/ , Julia, 28 linespostprocess_graph_struct ure.jl - scripts/
snakemake/ , Julia, 32 linespostprocess_graph_struct ure_snapshot.jl - scripts/
snakemake/ , Julia, 25 linespostprocess_mutation_tim esteps.jl - scripts/
snakemake/ , Julia, 105 linespostprocess_netcdf_cumul ative.jl - scripts/
snakemake/ , Julia, 157 linespostprocess_netcdf_times eries_statistics.jl - scripts/
snakemake/ , Julia, 55 linespostprocess_order_parame ter.jl - scripts/
snakemake/ , Julia, 55 linespostprocess_timeseries_s tatistics.jl - scripts/
snakemake/ , Julia, 17 linesrun_cumulative_simulatio ns.jl - scripts/
snakemake/ , Julia, 16 linesrun_timeseries_simulatio ns.jl - scripts/
snakemake/ , Julia, 72 linessnakemake_preamble.jl - src/
Chimera_EGT_Kuramoto.jl , Julia, 3 lines - src/
julia/ , Julia, 61 linesanalytic_verification.jl - src/
julia/ , Julia, 73 linesgame_taxonomy.jl - src/
julia/ , Julia, 258 linesmoran.jl - src/
julia/ , Julia, 52 linesplotting.jl - src/
julia/ , Julia, 582 linespostprocess.jl - src/
julia/ , Julia, 76 linesrun_simulations.jl - src/
julia/ , Julia, 135 linesutils.jl - test/
moran_tests.jl , Julia, 131 lines - test/
postprocess_tests.jl , Julia, 153 lines - test/
runtests.jl , Julia, 26 lines - test/
utils_tests.jl , Julia, 65 lines - LICENSE, License, 675 lines
- README.md, Text, 74 lines
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This paper
Zdyrski, T., Pauls, S., & Fu, F. (2026). Evolutionary Kuramoto dynamics unravels origins of chimera states in neural populations. PLoS computational biology, 22(4), e1014214. https://
BibTeX
@article{zdyrski2026evol
author = {Zdyrski, Thomas and Pauls, Scott and Fu, Feng},
title = {{Evolutionary Kuramoto dynamics unravels origins of chimera states in neural populations}},
journal = {PLoS computational biology},
year = {2026},
month = apr,
volume = {22},
number = {4},
pages = {e1014214},
publisher = {PLOS},
issn = {1553-734X},
doi = {10.1371/
url = {https://
pmid = {42060713},
pmcid = {PMC13152215}
}
RIS
TY - JOUR
AU - Zdyrski, Thomas
AU - Pauls, Scott
AU - Fu, Feng
TI - Evolutionary Kuramoto dynamics unravels origins of chimera states in neural populations
T2 - PLoS computational biology
J2 - PLoS Comput Biol
PY - 2026
DA - 2026/
VL - 22
IS - 4
SP - e1014214
SN - 1553-734X
PB - PLOS
DO - 10.1371/
UR - https://
LA - en
ER -
CSL-JSON
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