OSCR

Electroencephalogram-Based Analysis of Monomodal and Multimodal Interaction in Mixed Reality Games.

Overview

Authors: Pratheep Kumar Paranthaman1, Nikesh Bajaj2, Logan LaMont1
  1. Department of Computer Science, Elon University, Elon, NC 27244, USA
  2. School of Physical and Chemical Sciences, Queen Mary University, London E1 4NS, UK
Institutions: Elon University (United States); Queen Mary University of London (United Kingdom)
Journal: Sensors (Basel, Switzerland), volume 26, issue 12, article 3690
Dates: received 13 May 2026; accepted 6 June 2026; published online 10 June 2026
Type: Research article · Language: English
License: CC BY
Identifiers: DOI 10.3390/s26123690 · PMID 42356663 · PMCID PMC13307432 · OpenAlex W7164152237
Open access: gold, a free copy (OpenAlex)
Status: code verified
Categories: EEG (modality), human (organism), cognitive (subfield)
Methods: Statistics, Smoothing, state filtering, decompositions
Keywords: mixed reality, extended reality games, electroencephalogram, interaction modalities, EEG analysis, NASA task load index, Self-Assessment Manikin, player experience
MeSH: Electroencephalography*, Video Games*, Adult, Brain, Female, Gestures, Humans, Male, Speech, User-Computer Interface, Virtual Reality (* major topic)
Topic: Augmented Reality Applications (Computer Vision and Pattern Recognition, Computer Science), according to OpenAlex
Citations: not cited yet (Europe PMC); 60 references in the paper

Abstract

Mixed reality (MR) technologies enable users to experience computer-generated content within the physical environment through spatial computing and head-mounted displays. By supporting real-time interaction through speech, gesture, gaze, and movement, MR offers new opportunities for game design beyond productivity and educational applications. However, relatively few studies have examined interaction modalities in MR games. In this paper, we present the design and deployment of four MR games on the Microsoft HoloLens 2: three that use monomodal input (speech, gaze, or gesture) and one that uses multimodal input (speech, gaze, and gesture). We conducted a study with ten participants and evaluated player experience using subjective self-reports of task load, emotional engagement, and comfort alongside objective measures, namely brain activity data collected with a five-channel electroencephalogram (EEG) device. Our preliminary findings suggest two clusters of interaction modalities based on subjective measures, a pattern that is also reflected in the objective EEG measures. Our analysis combining subjective and EEG data indicates that interaction modality influences task load and emotional engagement. Additionally, our functional connectivity analysis showed links in activity across the prefrontal, temporal, and occipital brain regions for different input modalities in the MR games.

Reproduced under the paper's license (CC BY), from the paper cited above.

Code

No file of the authors' code could be read here: it is described below, and read at its source.

spkit.github.io

License: none: the authors keep all their rights
State: the link answers, verified on 27 September 2026
Evidence: the link answers
Software Heritage: not checked
Found in: the references
Not found: README, license file, CITATION.cff, environment file, tests, continuous integration, documentation
Availability: 1 check, the latest on 27 September 2026: the link answers (HTTP 200)
  • 27 September 2026: the link answers (HTTP 200)
At the source: spkit.github.io

Tracing map

Proposed by the machine: these links were found in the paper and verified at the source, without human review. The map will receive a Zenodo DOI once one of the paper's authors has validated it with their ORCID.

What the map holds:

  • 1 repository of the authors' code, each at its verified commit, with its license and how the link was found in the paper;
  • 0 scripts, each with its path and the digest of its content;
  • no match between paragraphs and code yet;
  • neither the text of the paper nor the code itself.

Its JSON (tracing-map.json) is deposited on Zenodo with its DOI once the map is validated.

Data

No dataset and no data link were found in the paper.

Data Availability Statement

The data presented in this study are available upon request to the corresponding author. Availability of specific materials may vary depending on the nature of the request.

Reproduced under the paper's license (CC BY), from the paper cited above.

Versions

The history of this record: each version stored by the harvester or made by a correction of its authors or of the maintainers of its code, and what changed in its facts. The texts of the paper (its abstract, its availability statements) are not part of it; versions that changed only those are not listed.

Version 1, 27 September 2026: the first record

Recorded: type, language, journal, volume, issue, pages, dates, 3 authors, 8 keywords, 11 MeSH terms, 54 references.

Cite

This paper

Paranthaman, P. K., Bajaj, N., & LaMont, L. (2026). Electroencephalogram-Based Analysis of Monomodal and Multimodal Interaction in Mixed Reality Games. Sensors (Basel, Switzerland), 26(12), 3690. https://doi.org/10.3390/s26123690

BibTeX

@article{paranthaman2026electroencephalogram,
author = {Paranthaman, Pratheep Kumar and Bajaj, Nikesh and LaMont, Logan},
title = {{Electroencephalogram-Based Analysis of Monomodal and Multimodal Interaction in Mixed Reality Games}},
journal = {Sensors (Basel, Switzerland)},
year = {2026},
month = jun,
volume = {26},
number = {12},
pages = {3690},
publisher = {Multidisciplinary Digital Publishing Institute (MDPI)},
issn = {1424-8220},
doi = {10.3390/s26123690},
url = {https://doi.org/10.3390/s26123690},
pmid = {42356663},
pmcid = {PMC13307432}
}

RIS

TY - JOUR
AU - Paranthaman, Pratheep Kumar
AU - Bajaj, Nikesh
AU - LaMont, Logan
TI - Electroencephalogram-Based Analysis of Monomodal and Multimodal Interaction in Mixed Reality Games
T2 - Sensors (Basel, Switzerland)
J2 - Sensors (Basel)
PY - 2026
DA - 2026/06/10
VL - 26
IS - 12
SP - 3690
SN - 1424-8220
PB - Multidisciplinary Digital Publishing Institute (MDPI)
DO - 10.3390/s26123690
UR - https://doi.org/10.3390/s26123690
LA - en
ER -

CSL-JSON

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The tracing map gets a citation of its own once an author has validated it and it has a DOI.

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