Improving motor imagery decoding methods for an EEG-based mobile brain-computer interface in the context of the 2024 Cybathlon.
Overview
- Technical University of Munich,Arcisstrasse 21, 80333 Munich, Germany
- neuroTUM e.V., Boltzmannstraße 11, 85748 Garching bei München, Germany
- Ludwig-Maximillian University of Munich,Geschwister-Scholl-Platz 1, 80539 Munich, Germany
Abstract
Background: Brain-computer interfaces (BCIs) have shown significant promise over the past decades, but often fail to meet the requirements for portability and usability in real-world scenarios. Motivated by the Cybathlon 2024 competition, we developed a modular, online EEG-based BCI system to address these challenges, thereby increasing accessibility for individuals with severe mobility impairments, such as tetraplegia.
Methods: Our system uses three mental and motor imagery (MI) classes to control up to five control signals. The pipeline consists of four modules: data acquisition, preprocessing, classification, and the transfer function to map classification output to control dimensions. These modules run in parallel to optimise the online delay. The preprocessing includes a linear phase filter bandpass, artefact removal, and epoching with a sliding time window. The feature extraction was done using Morlet wavelets and the common spatial pattern. As our deep learning classifier, we use three diagonalized structured state-space sequence layers. We developed a training game for our pilot where the mental tasks control the game during quick-time events. We implemented a mobile web application for live user feedback. The components were designed with a human-centred approach in collaboration with the tetraplegic user.
Results: We achieve up to 84% classification accuracy in offline analysis using an S4D-layer-based model. In the live Cybathlon competition setting, our pilot successfully completed one task; we attribute the reduced performance in this context primarily to factors such as stress and the challenging competition environment. Following the Cybathlon, we further validated our pipeline with the original pilot and an additional participant, achieving a success rate of 73% in real-time gameplay. We also compare our model to the EEGEncoder, which is slower in training but has a higher performance. The S4D model outperforms the reference machine learning models.
Conclusions: We provide insights into developing a framework for portable BCIs, taking a step towards bridging the gap between the laboratory and daily life. Specifically, our framework integrates modular design, real-time data processing, user-centred feedback, and low-cost hardware to deliver an accessible and adaptable BCI solution, addressing critical gaps in current BCI applications.
Reproduced under the paper's license (CC BY), from the paper cited above.
Code
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The paper's code and data availability statement is in the Data section.
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Data
Datasets cited
- zenodo:18087806, at Zenodo; found in the references
Availability of data and material
The datasets created for and subsequently used and analyzed during the current study are available under [60]. The pilot IDs are P1 for the patient and P2 for the healthy participant. The code used for this study will be made available upon reasonable request.
Reproduced under the paper's license (CC BY), from the paper cited above.
Versions
The history of this record: each version stored by the harvester or made by a correction of its authors or of the maintainers of its code, and what changed in its facts. The texts of the paper (its abstract, its availability statements) are not part of it; versions that changed only those are not listed.
Version 1, 29 September 2026: the first record
Recorded: type, language, journal, volume, issue, pages, dates, 16 authors, 5 keywords, 5 MeSH terms, 1 funder, 49 references.
Cite
This paper
Tscherniak, I. W., Thiemann, N. C., McWhinnie-Fernández, A., Curcean, I., Jokinen, L. L. J., Hodzic, S., Huber, T. E., Pavlov, D., Methasani, M., Marcolongo, P., Krafczyk, G. V., Rivera, O. O. S., Le, T., Pallotti, F., Fazzi, E. A., & neuroTUM e.V. (2026). Improving motor imagery decoding methods for an EEG-based mobile brain-computer interface in the context of the 2024 Cybathlon. Journal of neuroengineering and rehabilitation, 23(1), 129. https://
BibTeX
@article{tscherniak2026i
author = {Tscherniak, Isabel W. and Thiemann, Niels C. and McWhinnie-Fernández, Ana and Curcean, Iustin and Jokinen, Leon L. J. and Hodzic, Sadat and Huber, Thomas E. and Pavlov, Daniel and Methasani, Manuel and Marcolongo, Pietro and Krafczyk, Glenn V. and Rivera, Oscar Osvaldo Soto and Le, Thien and Pallotti, Flaminia and Fazzi, Enrico A. and {neuroTUM e.V.}},
title = {{Improving motor imagery decoding methods for an EEG-based mobile brain-computer interface in the context of the 2024 Cybathlon}},
journal = {Journal of neuroengineering and rehabilitation},
year = {2026},
month = apr,
volume = {23},
number = {1},
pages = {129},
publisher = {BMC},
issn = {1743-0003},
doi = {10.1186/
url = {https://
pmid = {41975456},
pmcid = {PMC13088499}
}
RIS
TY - JOUR
AU - Tscherniak, Isabel W.
AU - Thiemann, Niels C.
AU - McWhinnie-Fernández, Ana
AU - Curcean, Iustin
AU - Jokinen, Leon L. J.
AU - Hodzic, Sadat
AU - Huber, Thomas E.
AU - Pavlov, Daniel
AU - Methasani, Manuel
AU - Marcolongo, Pietro
AU - Krafczyk, Glenn V.
AU - Rivera, Oscar Osvaldo Soto
AU - Le, Thien
AU - Pallotti, Flaminia
AU - Fazzi, Enrico A.
AU - neuroTUM e.V.
TI - Improving motor imagery decoding methods for an EEG-based mobile brain-computer interface in the context of the 2024 Cybathlon
T2 - Journal of neuroengineering and rehabilitation
J2 - J Neuroeng Rehabil
PY - 2026
DA - 2026/
VL - 23
IS - 1
SP - 129
SN - 1743-0003
PB - BMC
DO - 10.1186/
UR - https://
LA - en
ER -
CSL-JSON
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