Serious Games: Human-AI Interaction, Evolution, and Co-evolution.
Paper
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The authors' code
Text · 58 lines · 2.8 KB · CC-BY-NC-ND-4.0
- ================================================================================
- SOHAI-Chess (Simulation of Human-AI Interaction in Complex Health Services)
- Version 1.0.3
- ================================================================================
- OVERVIEW
- --------------------------------------------------------------------------------
- SOHAI-Chess is software that simulates human-AI interaction in complex health services. It is a standalone, browser-based Agent-Based Model (ABM). The manuscript 'Serious Games: Human-AI Interaction, Evolution, and Co-evolution' (and the arXiv preprint) cite this software.
- PACKAGE CONTENTS
- --------------------------------------------------------------------------------
- SOHAI-Chess_v1.0.3.html --> The complete application (a single .html file)
- README.txt --> This file
- CHANGES IN VERSION 1.0.3
- --------------------------------------------------------------------------------
- Monte Carlo references updated and an additional reference added.
- Regime and outcome terms standardised to Title Case.
- All references re-numbered sequentially by order of first appearance.
- Framework & Methods tab button renamed as Framework and Methods.
- Live Simulation tab:
- - Introductory paragraph added.
- - MONTE CARLO (MC) · 40 REPLICATES section: Wording and letter spacing refined.
- - Metrics rows fixed to single lines.
- Cross-AI Matrix tab: Introduction rewritten; captions now explain how each model's metric is computed.
- SYSTEM REQUIREMENTS
- --------------------------------------------------------------------------------
- - A modern web browser (e.g. Chrome, Firefox, Edge, or Safari, current or
- near-current version)
- - An active internet connection
- An internet connection is required every time this file is run. On
- loading, the page retrieves its typefaces from Google Fonts and its
- application logic from a hosted script. If no internet connection is
- available, the page will not load or run correctly.
- No installation, compilation, or additional software is required.
- HOW TO RUN
- --------------------------------------------------------------------------------
- 1. Extract this ZIP folder to a location on your computer.
- 2. Ensure your device is connected to the internet.
- 3. Double-click SOHAI-Chess_v1.0.3.html.
- 4. The simulation will open and run in your default web browser.
- No account, login, or configuration is required.
- LICENSE
- --------------------------------------------------------------------------------
- This software is provided under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) licence (https://creativecommons.org/licenses/by-nc-nd/4.0/).
- --------------------------------------------------------------------------------
README.txt, under CC-BY-NC-ND-4.0 · at the source
Overview
- Faculty of Health, Southern Cross University, Lismore, AUS
- Independent Scholar, National Coalition of Independent Scholars, Canberra, AUS
Abstract
The serious games between humans and AI have only just begun. Evolutionary Game Theory (EGT) models the competitive and cooperative strategies of biological entities. EGT could help predict the potential evolutionary equilibrium of humans and AI. The objective of this work was to examine EGT models relevant to human-AI interaction, evolution, and co-evolution. Of the 13 EGT models considered, three were examined: the Hawk-Dove (HD) Game, the Iterated Prisoner’s Dilemma (IPD), and the War of Attrition (WOA). The rationale for this selection is that these three models represent canonical archetypes of EGT and are relevant to basic human-AI interaction. The HD Game predicts balanced mixed-strategy equilibria based on the costs of conflict. The IPD suggests that repeated interaction may lead to cognitive co-evolution. The WOA suggests that competition for resources may result in strategic co-evolution, asymmetric equilibria, and conventions on sharing resources. Each model was examined from the perspective of human and AI decision-making, from psychological and biological perspectives, and from an AI viewpoint. AI is being shaped by human input and is evolving in response to it. So too, neuroplasticity allows the human brain to evolve in response to stimuli. If humans and AI converge in the future, what might be the result of human neuroplasticity combined with an ever-evolving AI? There are profound ethical and cognitive implications. EGT may provide a suitable framework to understand and predict human-AI interaction, evolution, and co-evolution. However, future research should extend beyond EGT and explore additional frameworks, empirical validation methods, and interdisciplinary perspectives. In the spirit of further exploration, an illustrative computational simulation is provided.
Reproduced under the paper's license (CC BY), from the paper cited above.
Repository
Its files are read in the Code ↔ Paper reader above.
Zenodo 21428706
Availability: 1 check, the latest on 27 September 2026: the link answers (HTTP 200)
- 27 September 2026: the link answers (HTTP 200)
1 file
- README.txt, Text, 58 lines
Tracing map
Proposed by the machine: these links were found in the paper and verified at the source, without human review. The map will receive a Zenodo DOI once one of the paper's authors has validated it with their ORCID.
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Version 1, 27 September 2026: the first record
Recorded: type, language, journal, volume, issue, pages, dates, 2 authors, 6 keywords, 48 references.
Cite
This paper
Doreswamy, N., & Horstmanshof, L. (2026). Serious Games: Human-AI Interaction, Evolution, and Co-evolution. Cureus, 18(8), e114096. https://
BibTeX
@article{doreswamy2026se
author = {Doreswamy, Nandini and Horstmanshof, Louise},
title = {{Serious Games: Human-AI Interaction, Evolution, and Co-evolution}},
journal = {Cureus},
year = {2026},
month = aug,
volume = {18},
number = {8},
pages = {e114096},
publisher = {Cureus Inc.},
issn = {2168-8184},
doi = {10.7759/
url = {https://
pmid = {42703540},
pmcid = {PMC13546616}
}
RIS
TY - JOUR
AU - Doreswamy, Nandini
AU - Horstmanshof, Louise
TI - Serious Games: Human-AI Interaction, Evolution, and Co-evolution
T2 - Cureus
J2 - Cureus
PY - 2026
DA - 2026/
VL - 18
IS - 8
SP - e114096
SN - 2168-8184
PB - Cureus Inc.
DO - 10.7759/
UR - https://
LA - en
ER -
CSL-JSON
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